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Boys' Life of Despair - Daily Life

Boys' Life of Despair is the second chapter in the 2010 PSP title Danganronpa, and its 2014 PS Vita port Trigger Happy Havoc, which officially translated for western audiences by NIS America.

DAY 5 NIGHT TIMEEdit

Own Room

  • Examine Shower room

DAY 6 DAY TIMEEdit

Hope's Peak Academy 1st Floor 

  • Investigate staircase leading up from 1st floor hallway


Hallway in front of the pool

  • Examine blue door


Library 

  • Examine envelope on the shelf in front.
  • Examine notebook laptop on the left.


After examining all that's above, investigation ends.

DAY 7 MORNINGEdit

Addition to school rules.


Dining Hall 

  • Go to dining hall. 


Library 

  • Go to library. 

DAY 7 DAY TIMEEdit

Free Time #1

Characters you cannot spend time with (Highlight)

  • Byakuya

Characters who are depressed

  • Toko


Free Time #2

Characters you cannot spend time with

  • Byakuya Togami

Characters who are depressed 

  • Toko


DAY 8 MORNINGEdit

Dining Hall 

  • Go to dining hall. 


DAY 8 DAY TIMEEdit

Free Time #1

Characters you cannot spend time with

  • Byakuya


Free Time #2

Characters you cannot spend time with

  • Byakuya


DAY 8 NIGHT TIMEEdit

Dining Hall

  • Go to dining hall and talk to person on the left for Reaction "Witness."


DAY 9 DAY TIMEEdit

Own Room

  • Talk to person there
  • Reaction "A place I want you to come with me."


Library

  • Talk to person on the right.


Free Time #1

Characters you cannot spend time with

  • Byakuya

DAY 9 NIGHT TIMEEdit

Gymnasium

  • Go to gymnasium for event.

DAY 10 MORNINGEdit

Dining Hall

  • Event

Hallway in front of the pool

  • Examine door of boys changing room.


Boys' Life of Despair' - Deadly Life

Girls Locker Room

  • Examine words on the wall.

Addition to school rules.

Investigation TimeEdit

Girls Locker Room

  • WordTruthbullet "Monokuma File #2."
  • Examine dumbbell on the floor, receive word bullet "Dumbbell in changing room."
  • Talk with person on far right, receive word bullet "(Mondo's) account."
  • Talk with second person from the right, receive word bullet "(Sakura's) account."


Hallway in front of the pool

  • Examine card reader of changing rooms, receive word bullet "Card reader."


Entrance Lobby

  • Examine lettercase, receive truth bullet "e-Handbook in entrance lobby."
  • After this, talk to the person there to receive word bullet "Broken e-Handbook."
  • Talk to same person once more.
  • Reaction "Genocide Jack."
  • Reaction "Certainty."
  • Talk to new person who has appeared.
  • Reaction "Emergency situation."


1st Floor Dorms Passageway

  • Talk with the person who comes later in entrance lobby.
  • Examine room door.
  • After this, talk with the person who is with you in the entrance lobby.


Library

  • Investigate door to Archives room.


Archives

  • Examine the wooden box on top of the cardboard box near the center of the room, the light stand on the floor, and three different parts of the shelves.
  • Reaction "Reread again and again."
  • After talking with the person you are with, receive word bullet "Genocide Jack case files."


Hallway in front of the pool

  • Talk with the person there.


Boys Locker Room

  • Examine carpet, receive truth bullet "Carpet in boys locker room."
  • Examine poster.


Girls Locker Room

  • Talk to person in the center, receive truth bullet "(Chihiro's) e-Handbook."
  • After this, examine the victim to receive word bullet "Condition of the corpse."
  • After you've examined the poster in the boys changing room and then examine the poster here, receive word bullet "Posters in both locker rooms."
  • After this, talk with person on the far left to receive word bullet "The stain's disappearance."


Library

  • Examine light stand, receive word bullet "Light stand in the library."


Archives

  • Examine the right side of the bookshelf in front of you.


Dining Hall

  • Talk with person there, receive truth bullet "(Hina's) account."


Storehouse

  • Talk with person there, receive word bullet (Celeste's) account."

Class TrialEdit

As of the 4th of March 2014, this class trial has been updated to match the official English translation found in the Vita port of the game.

PHASE Type Remarks, etc. Truth Bullets, etc. Comments
1 Nonstop Debate Iron pipe Locker Room Dumbbell
2 Nonstop Debate No proof for it Genocide Jack Case File Additional element "Noise words."
- Multiple Choice - How the victim was positioned
3 Hangman's Gambit (**HI**) S, C, Z, O
- Multiple Choice - Her behavior changed
4 Nonstop Debate The modus operandi matches Status of the Dead Body
- Multiple Choice - The victim's fatal injury
- Multiple Choice - What was used to suspend her
- Multiple Choice - Because She is a girl.
- Identify the Person - (Byakuya Togami)
5 Nonstop Debate The victim was Chihiro

Memorize word bullet

Before we found the body

Additional element "Memorizing word bullets."
6 Nonstop Debate I'd never seen that rope Library Desk Lamp
- Multiple Choice - The scene of the crime
- Choose Truth Bullet - Two Locker Room Posters
- Choose Truth Bullet - Boys Locker Room Carpet
7 Nonstop Debate (Leon's) handbook Broken e-Handbook
- Multiple Choice - (The killer is a guy)
8 Nonstop Debate And only the killer (Celeste's) Account
9 Nonstop Debate Blue tracksuit (Celeste's) Account
- Multiple Choice - The way he talked
- Multiple Choice - (It's Chihiro's)
- Multiple Choice - By hitting its weak point
- Identify the Person - (Mondo Owada)
10 Nonstop Debate Works just fine Broken e-Handbook
- Closing Argument - -Scenes to fit into each panel are displayed at random-
11 Bullet Talk Battle - Broken e-Handbook Additional elements "Fever Time" and "Nega Time."

Present obtained: Crazy Diamond

Save point. 

Onto Chapter 3.

Monokuma CoinsEdit

Room Location
Gymnasium hallway Security camera
Hallway in front of the pool Shelf with kickboards
Hallway in front of the pool Swimming ring
Inside pool Locker
Library Bookshelf on the left
Library Bookshelf on the right
Library Desk in center
2-A Clock
2-A Window
2-B Security camera
Own room Trash can
Own room Monitor
Dining hall Clock
Kitchen Display case
Dressing room Massage chair
Laundry room Magazine
Laundry room Washer on the far left
Laundry room 2nd washer from the left
School store Bottom shelf
Archives room Light stand

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